Its publicity and attention was on a whole different level. It barely received any attention from the media and outlets as well, it cannot even compare to Fortnite where every other person talks (or talked) about it, it's insulting. They could have simply made both if they really wanted to, but instead chose the easy route once things got rough for UT, and considering who we're talking about here, I very much doubt it was "just" because these games hardly have a place for the market anymore, at worst it would've been played largely by Unreal/UT fans, and that was still miles better than absolute zero.īetter have a dedicated cult playing your games than no-one at all. The fact that they dropped the project tells me that their opposition to the project had nothing to do with the dollars and cents of it, and more to do that they thought making another arena shooter wasn't a productive use of their time.ĮDIT: Oh, I almost forgot about Splitgate, add that to the pile. If they wanted to make Unreal Tournament as a side thing, they easily could. It was a 3rd person shooter AFAIK.Įpic has more money than they know what to do with at this point, not only because of Fortnite but because of Unreal engine. Hell, the 1999 version wasn't even an FPS. Between 1999 (when Steve Jobs announced Halo for Mac) and 2001 (when the game was released on XBox), a lot changed. Halo's template was followed by most console FPS games for years after it's release.Īnd as for Halo being a Mac game at first, you have to realise that was long before it's eventual release. UT3 pretty much flopped on consoles, despite being more console-ish that UT99 and UT2004. Quake 3 and Timesplitters worked because they were released before Halo. Yeah sure arena shooters existed on consoles, but none could compare to Halo's accessibility and thus Halo's popularity. Halo was a PC game at first, so the whole mentality of it being slower because of the controller is stupid. Having multiple weapons is better than 2. For god's sake, arena shooters already worked on consoles! Unreal Tournament 3 is an example. Pentium II 400MHz CPU Windows 98 (upgrade version) 256MB 100MHz SDRAM Creative's 32MB 3D Blaster Anihilator 2 3D-Accellerator AGP Video Card Ensoniq AudioPCI sound card DirectX 7.I play Quake 3 on console, and arena shooters work well on console. Pentium 200MHz or AMD K6 200MHz or better running Windows /NT 4.0 (Linux version included, but not supported) 32MB RAM (64MB recommended) 4x or faster CD/DVD-ROM PCI Local Bus VGA Card (Software Mode only) or 8MB 3D Accelerator 300MB Hard Drive space DirectX 7.0 Compatible Sound Card optional Network and Internet play via TCP/IP(28.8K minimum speed). Woody, GameVortex Communications AKA Shane Wodele UT: GOTY is near perfect, and should be a must buy for any fan of the first person shooter genre. Controls are very user-friendly and the interface is Windows-familiar. Using the included game-finder, you can search the Internet for the perfect game. With tons of maps, modes of play, and frantic single and multiplayer action, UT is where it's at. Unreal Tournament: Game of the Year Edition is one sweet game. In fact, UT: GOTY offers 60 additional maps not included in the original. Worlds range from relatively small arenas to vast worlds just waiting for you to run around in. Multiplayer is where the heart of the game is, although even playing by yourself is quite entertaining. Unreal Tournament: GOTY allows for single player action without an Internet connection, or multiplayer via TCP/IP (Internet or LAN). Chaos adds a new twist to the action when you work your way through the maps using your gothic sword, long-range crossbow, and smiley-face mines with minds of their own! Rocket Arena pits you against your opponent in a no-power-ups fight to the death. New to the screen are the Rocket Arena and Chaos modes. UT: GOTY offers many modes of play including the ever-popular Deathmatch, as well as Capture the Flag, Assault, and Domination. Included in UT: Game of the Year Edition is the outstanding original multiplayer mayhem along with some new features that add to the excitement of the already frantic on-screen carnage.
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